#include "LifeChecker.h"

LifeChecker::LifeChecker()
{

}

LifeChecker::~LifeChecker()
{
    //dtor
}

void LifeChecker::setCurX(int xValue){
  curX = xValue;
}

void LifeChecker::setCurY(int yValue){
  curY = yValue;
}

bool LifeChecker::isAlive(LifeBoard** gameCurrState){
    gameBoard = gameCurrState;
    lifeUpChecker(1, 1);
    return true;
}

bool LifeChecker::lifeUpChecker(int, int){

    return true;
}

bool LifeChecker::lifeDownChecker(int, int){
    return true;
}

bool LifeChecker::lifeRightChecker(int, int){
    return true;
}

bool LifeChecker::lifeLeftChecker(int, int){
    return true;
}

bool LifeChecker::lifeUpRightChecker(int, int){
    return true;
}

bool LifeChecker::lifeUpLeftChecker(int, int){
    return true;
}

bool LifeChecker::lifeDownRightChecker(int, int){
    return true;
}

bool LifeChecker::lifeDownLeftChecker(int, int){
    return true;
}
